

Also, wall crushing lets the rest of your army in, while the horror can only float in itself.ġ on 1, the horned god going to win very easily. In melee, the god hits harder and has a disabling inflict - for 2 turns, no less. Call Lightning can outrange defenders on the walls, disables, and suffers no obstacle penalty. In a fight, the larger breath of the Horror is good in field battles, but outclassed in siege. On roads and other terrain, it'll be faster with it's 36 MP vs 32. God gets free movement and swimming, so it's adventure map speed is as high as that of horrors, except on mountains. Horned God is better but due to Age of Magic they're gonna be outnumbered. Horned gods are good eldric horror is simply better.īoth make the other tier 4 look pafatich tho.

I dont see a horned god outrunning an eldric horror. Otherwise the eldric horror has the better all around stats and skills.

The only way i see a horned god defeating an eldric horror is if he manange's to entangle it. In a fight the eldric horror hits as hard if not harder then a horned god has the same or more health.īut more importantly a horned god doesnt have dominate(take over enemy) floating(ignore all terrian) both have an area of effect but the cone has a larger area.Īdd to that the eldric horror has a chance to fear anything it hit in melee.Īnd that is without the bonuses sorcerors give to there summons. The horned god get entangement, conjure lighting(that you cant use on its first turn) and at high level a boar summon. Eldritch Horror (as above, but you need to get in close) I disagree.Įldric horror's got floating, fearing, dominate, lighting cone(larger area of effect). Horned God (because they can fight any other t4 one on one, from afar)Ģ. İlk olarak BBB tarafından gönderildi:I would say:ġ.
